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AI Insights · Timothy · July 2025

Top Card Battler Apps Performance in Australia Q2 2025

Explore the performance trends of the top card battler apps in Australia for Q2 2025, including downloads, revenue, and active users.

Top Card Battler Apps Performance in Australia Q2 2025

In the second quarter of 2025, the card battler genre saw varied performance across the top applications on a unified platform in Australia. Here's a breakdown of how each app fared in terms of downloads, revenue, and active users.

Pokémon TCG Pocket from The Pokemon Company experienced fluctuations in weekly revenue, peaking at approximately $372K in late April. Downloads decreased steadily, starting at 18.6K and dropping to 7.5K by the end of June. However, weekly active users remained robust, maintaining around 318K by the end of the quarter.

WWE SuperCard - Wrestling Game by 2K saw modest weekly revenue, with a high of about $25.6K in mid-April. Downloads were stable, hovering around 200 per week, while active users showed slight variations, ending at 3.7K.

Magic: The Gathering Arena from Wizards of the Coast demonstrated a notable increase in revenue, reaching $26.8K in mid-June. The app's downloads peaked at 1.2K, and active users increased to about 6.8K towards quarter's end.

MARVEL SNAP by Second Dinner Studios Inc. recorded a revenue peak of $22.4K in early May. Downloads varied, with a peak of 608 in early June, and active users remained steady at approximately 19.7K through the quarter.

Hearthstone from Blizzard Entertainment, Inc. showed a revenue increase in late June, reaching $19.5K. Downloads were consistent, maintaining around 300 per week, while active users hovered around 8.3K.

These insights, sourced from Sensor Tower, offer a snapshot of the competitive landscape in the card battler genre for Q2 2025 in Australia. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025